Masque of the Red DeathMasque of the Red Death


Learn about the courses included in the Bachelor in Graphic Storytelling

Our Bachelor Program in Graphic Storytelling consists of a number of program elements (modules/projects) in a number of core areas. Here is a preliminary and brief description of each program element:

Basic drawing skills
Here the student will acquire tools and skills that will make him or her able to perform observation drawing at a high professional level. This module includes figure drawing and anatomy, chromatology, sketching techniques, picture composition, perspective and landscape drawing.

Visualization - drawing for comics
The students learn to visualize their own ideas and concepts. The module includes the dramaturgic effects of images, typography, construction drawing for character designs and the creation of environments and architecture.

Manuscript and classic storytelling
Learn more about the creation and development of 'the good story / the good idea' and become familiar with basic dramaturgy and various narrative conventions.

Layout and style (comics)
The purpose of "layout and style" is to give the students an overview on how style in a broad sense - drawing style, genre, format, organization, etc. - relate to the realization of the ’story’. Specifically the students will work with layout (sequential, visual mise-en-scene) and the realization/clarification of the story (dramaturgy, manuscript, pitch and the creative process).

Transmedia Storytelling
The aim of this module is that the student will learn the new narrative formats, including fragmented/interactive stories that require new dramaturgical skills. It also aims to strengthen the students' skills in cross-media collaborations, including in connection with computer games, film, animation and interactive platforms.

Universe development
In "Universe development", the student will acquire skills and competences to create fictional graphical universes as the settings for stories in difference genres and across media platforms (comics, video games, movies, advertising, web and events, etc.) aimed at different target groups (research techniques and methods, creative idea development and design of universes, process development techniques, set design and characters, genres and styles as well as presentation skills).

Productions planning
Basic knowledge and skills in production and planning techniques, including pre-production, production and post-production.

Media techniques and technology
Learn to juggle with appropriate media techniques and -technology (editing technology, printing methods, new technologies and distribution formats, camara and lighting, etc.)

Computer based tools
Knowledge and skills in relevant computer based tools (software) including drawing and painting programs, graphic programs, image editing programs as well as advanced software to postproduction.

Project management and creative processes
Management of creative processes and project management, ie. innovative working methods and processes, organization, management of production processes and financial management (budget, schedule, financial plan, etc.)

Entrepreneurship and industry knowledge
Learn how to design and evaluate business cases in connection with establishing new business/business opportunities in an existing business. Achieve industry knowledge and an understanding of the current production and business legal (copyright) and ethical terms. Key words: business models, IP, organization, distribution, pitch, network, and incubator environment and business introduction and career opportunities.

Artwork analysis
A broad introduction to the culture and history of art, including knowledge of the trends in art and the history of aesthetics in relation to comic book history and the ability to apply analytical tools and methods.

Multidisciplinary approach
The purpose of the "multidisciplinary approach" is that the student acquires a broad knowledge and understanding of multidisciplinary artistic and theoretical scientific method in related art forms, including literature, film, visual arts, music, theater and design etc. in order to enhance the student's ability to reflect and aquire knowledge in an interdisciplinary context.

The aim is that the student acquires knowledge on various media communicative, narrative and aesthetic characteristics. The course will give the student the skills to produce graphic stories for - and across - different media in different contexts and increase his ability to reflect on his own role in a wider industry context.

Optional program elements
The optional program elements will give the student the opportunity to enhance and specialize their skills by engaging with areas broadly related to the core areas of the bachelor program.

A practice-oriented introduction to the business areas that the program targets. The goal is to bring different knowledge forms into play with the student’s experience. The internship will in interaction with the programs' other components contribute to the fulfilment of the program’s educational objectives and ensure the coupling of ”hands-on experience” with theoretical knowledge. The goal is that the student is trained to translate this new knowledge into practical skills and to reflect on their own role. Finally, the goal is to enable the student to identify their own learning needs and develop own knowledge, skills and competencies in relation to the professional field.

The Bachelor project
The purpose of the Bachelor project is that the student must demonstrate a culmination of the education in terms of production, linking to the knowledge and skills he/she has acquired throughout the study. The purpose is that the student is able to work holistically and in a cross disciplined way as well as relate to all the stages of the value chain, including both artisanal and commercial aspects. The Bachelor production will be prepared by a group of students working together as a team. In continuation of the production, the student prepares a brief reflective analysis of the production process, identifying various reflections, problems and solutions (related to storytelling, production, financial or technological issues). The final production can be made in cooperation with one or more external partners.

Overview of ECTS point in the education:

Total duration and ECTS point: 4 year, 240 ECTS
Obligatory part: 170 ECTS
Optinal part/Specialization: 20 ECTS
Internship: 30 ECTS
Bachelor project: 20 ECTS


PTSD - by Cathrin Peterslund
PTSD - by Cathrin Peterslund
PTSD - by Cathrin Peterslund
It Happened Here - by Emil Friis Ernst
It Happened Here - by Emil Friis Ernst
It Happened Here - by Emil Friis Ernst
What Am I Afraid Of? - by Cecilie Maintz Thorsen
What Am I Afraid Of? - by Cecilie Maintz Thorsen
What Am I Afraid Of? - by Cecilie Maintz Thorsen
Life drawing with markers - by Nilas Rřpke Driessen
Life drawing with markers - by Nilas Rřpke Driessen
Life drawing with markers - by Nilas Rřpke Driessen