Ice Age

Computer Graphic Art Programme

Computer Graphic Artist Programme

First year

The CG Artist programme focuses on developing strong storytelling components of images using computer graphics as the medium. The CGA Bachelor leads students on a journey of exploration, pushing their creative boundaries and challenging their knowledge of art, design, and graphics to help them communicate visually in ways they have yet to imagine.

The first year of the CGA programme concentrates on the foundations of artistic practice, with several modules of design and concept art. These courses introduce students to new tools and original methods that will begin to take them beyond the confines of mainstream computer culture. The programme explores art and design theory, throughout history as well as within contemporary culture.

Along with art theory and practice, first year CGA students pursue in-depth training on relevant software. Students receive a thorough introduction to Maya® software and get comfortable with most aspects of the Maya pipeline. They also gain experience with most of the Adobe® package as they progress through the curriculum. Students learn how to integrate 2D and 3D elements into their projects and how to analyse which should be used when considering the economy of a shot. Teaching is module-based, with projects which incorporate art and design theories in practice. The students will work on both individual as well as group projects.

Second year
Students in their second year of the CGA program build on the strong foundation provided in year one; however, the course incorporates more collaboration through three main projects. The first semester of the 2nd year relies on one project to provide the primary template for study, and all design and concept theory courses relate to this one semester-long production. Students work in teams within their course to complete trailer productions. The main goals of the semester include film analysis, art direction and the refinement of their skills working through the Maya pipeline as they collaborate with the animation team.

Industry professionals serve as teachers, supporting and guiding students expertly through character and environment assignments. These practical training experiences culminate in students’ increased awareness of the working and production problem-solving methods common in the industry.

The second semester of year 2 finds students working with more complex quadruped characters that they will incorporate into a VFX project as they collaborate with the Animation program.

The year culminates with a game production in association with the Danish Academy for Digital Interactive Entertainment (DADIU) where the students will be Character Technical Directors, modelling and setting up that character for the games. Also during this semester, students take classes in preparation for idea development towards their bachelor projects. These classes may include script and story development, cinematography, film analysis, and pitch presentation.

Third year
During the third year of study, students in the Character Animation and CG Artist degrees work together forming production teams to create Bachelor Projects, which may include films, games pilots, or other creative ventures. Students recognize the value and challenge of the team structure and quickly learn to employ strong cooperation and communication skills. Teams collaborate to plan and manage complex projects and learn the importance of adhering to deadlines. These productions allow students to specialize in a particular area of interest as they contribute to the overall team dynamic, preparing them for the demands of the job market.

As well, third year students compile their portfolios and showreels, guided by the expertise of staff and teachers, to highlight their skills as they apply for internships and target the jobs of their choice.

Fourth year
Students perform a three-month internship in a production studio during their final semester. The internship experience provides students with the opportunity to put their hard work to the ultimate test and to establish themselves in the animation work environment.

The school maintains and continuously develops a broad network of studios across the globe interested in working with Workshop students. Some (but not all) of the studios are listed here:

A. Film, DK
Mac Guff Ligne, FR
Cartoon Network, UK
Folimage, FR
Team To, FR
IO Interactive, DK
Double Fine Productions, USA
Telltale Games, USA
Cartoon Saloon, IR
Copenhagen Bombay, DK
Zinkia, SP
Ghost, DK
• Grin, SE
Framestore, UK
The Monk Studio, Thailand
Cinesite, UK
Aardman, UK
Fabulab, DK
Danmark’s Radio, DK



Upon completion of the internship, students return to the school to prepare for exams and graduation. Exams are conducted as an oral examination based on students’ Bachelor projects and theses and are overseen by production supervisors and professional industry censors.

Preceding graduation the school arranges recruitment sessions with companies who may be hiring. Companies come to give briefings about their respective organizations and to show their current and developing productions. They have the opportunity to meet the students and view their work.

As part of the graduation ceremony, The Animation Workshop invites the students’ families to attend a screening of the Bachelor films and projects.


 

CGA First Year Reel 2010

CGA First Year Reel 2010
CGA First Year Reel 2010
 

CGA 2nd Year Reel 2010

CGA Second Year Class Reel 2010
CGA Second Year Class Reel 2010