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Computer Graphic Arts

The Computer Graphic Arts (CGA) program focuses on both the artistic and technical areas of a 3D animation film production and to a certain extent also areas that touches on game production. The aim is to develop versatile artist that both have a strong foundation art and design, storytelling and an equally strong foundation in the entire 3D pipeline. By the end of the degree, the CG artist should see 3D as a brush in the eye of the story and what it is supposed to tell.

First year
The first year of the CGA program concentrates on the foundations of artistic practice with several modules related to design and concept art and theory. Furthermore, students receive a thorough introduction to Maya® and Adobe® and begin working with most aspects of the Maya pipeline, where 3D modeling both in regards to characters and environments has the biggest focus. The students then learn how to integrate 2D and 3D elements into their projects and when either should be used by evaluating the available resources. CGA students also undertake short productions at various points during the year both on their own and with the Character Animation (CA) students to gain their first experience with essential production skills in communication, teamwork and project completion.

Evaluations (right click + "save target as")

Second year
During the second year, the students build on the strong foundation from their first year, but where the focus was more on 3D modeling on first year then second year is more focused on texturing, shading, lighting, rendering and compositing. The year is built around two larger projects and a smaller selfstudy.

The first project is called the quadruped project, where the individual student will creature a four legged creature from the initial concept to realizing it in 3D and finally integrating it into a live-action background. The second project is a project called The Commercial Project, where the students in groups will make a 3D commercial for a NGO organization. The focus is on the 3D animation film pipeline, working in groups and working with clients.

The selfstudy is chance for the student to go in to depth within an area or making an exploration into uncharted land.

Near the end of the second year, students take classes in preparation for idea development for their bachelor projects. These classes may include script and story development, cinematography, film analysis and pitch presentation.
Evaluations (right click + "save target as")

Third year
Third year students from the CA and CGA programs come together to form production teams to create their bachelor projects which may include films, games or other creative ventures. The teams collaborate to plan and manage the complex project and learn the importance of adhering to deadlines. These productions allow the students to specialize in a particular area of interest as they contribute to the overall team dynamic, preparing them for the demands of the job market.

Furthermore, the third year students compile their portfolios and showreels, guided by the expertise of the staff and teachers, to highlight their skills as they apply for internships and target the jobs of their choice.

Fourth year
The students participate in a three month internship in a production studio during their final semester in order to establish themselves in the professional work environment. The Animation Workshop staff assists with the process of finding and selecting internships. Some of the studios our students have interned at include:

A. Film, DK
Mac Guff Ligne, FR
Cartoon Network, UK
Folimage, FR
Team To, FR
IO Interactive, DK
Double Fine Productions, USA
Telltale Games, USA
Cartoon Saloon, IR
Copenhagen Bombay, DK
Zinkia, SP
Ghost, DK
• Grin, SE
Framestore, UK
The Monk Studio, Thailand
Cinesite, UK
Aardman, UK
Fabulab, DK
Danmark’s Radio, DK

Upon completion of the internship, the students return to Viborg to prepare for exams and graduation. Exams are conducted by production supervisors and professional industry censors and include an oral examination based on their bachelor projects and written theses.

During the month of January, prior to graduation, The Animation Workshop also arranges recruitment sessions with companies who may be hiring. Companies give briefings about their respective organizations and show their current and developing productions. They have the opportunity to meet the students and view their work. A graduation ceremony and screening of the bachelor project completes the education.
 

CGA 1st Year Show Reel

1st Semester
1st Semester
 

2nd Semester CGA Show Reel
2nd Semester CGA Show Reel
 

CGA 2nd Year Reel 2010

CGA Second Year Class Reel 2010
CGA Second Year Class Reel 2010