Computer Graphic Arts

The Computer Graphic Arts (CGA) program focuses on developing strong storytelling components of images using art, design and computer graphics as the medium. With a strong 3D technical component, this program aims to provide skill sets that cover all areas of a CG production pipeline.

First year
The first year of the CGA program concentrates on the foundations of artistic practice with several modules related to design and concept art and theory. Furthermore, students receive a thorough introduction to Maya® and Adobe® and begin working with most aspects of the Maya pipeline. The students then learn how to integrate 2D and 3D elements into their projects and when either should be used by evaluating the available resources. CGA students also undertake short productions at various points during the year both on their own and with the Character Animation (CA) students to gain their first experience with essential production skills in communication, teamwork and project completion.

Evaluations (right click + "save target as")

Second year
During the second year, the students build on the strong foundation from their first year by incorporating more collaboration through various projects with the Character Animation program. The Commercial Project provides experience in film analysis, art direction and the refinement of skills working through the Maya pipeline. The students also work with more complex quadruped characters (Project Q) that they will incorporate into a visual effects (VFX) project.

Near the end of the second year, students take classes in preparation for idea development for their bachelor projects. These classes may include script and story development, cinematography, film analysis and pitch presentation.

Evaluations (right click + "save target as")

Third year
Third year students from the CA and CGA programs come together to form production teams to create their bachelor projects which may include films, games or other creative ventures. The teams collaborate to plan and manage the complex project and learn the importance of adhering to deadlines. These productions allow the students to specialize in a particular area of interest as they contribute to the overall team dynamic, preparing them for the demands of the job market.

Furthermore, the third year students compile their portfolios and showreels, guided by the expertise of the staff and teachers, to highlight their skills as they apply for internships and target the jobs of their choice.

Fourth year
The students participate in a three month internship in a production studio during their final semester in order to establish themselves in the professional work environment. The Animation Workshop staff assists with the process of finding and selecting internships. Some of the studios our students have interned at include:

A. Film, DK
Mac Guff Ligne, FR
Cartoon Network, UK
Folimage, FR
Team To, FR
IO Interactive, DK
Double Fine Productions, USA
Telltale Games, USA
Cartoon Saloon, IR
Copenhagen Bombay, DK
Zinkia, SP
Ghost, DK
• Grin, SE
Framestore, UK
The Monk Studio, Thailand
Cinesite, UK
Aardman, UK
Fabulab, DK
Danmark’s Radio, DK

Upon completion of the internship, the students return to Viborg to prepare for exams and graduation. Exams are conducted by production supervisors and professional industry censors and include an oral examination based on their bachelor projects and written theses.

During the month of January, prior to graduation, The Animation Workshop also arranges recruitment sessions with companies who may be hiring. Companies give briefings about their respective organizations and show their current and developing productions. They have the opportunity to meet the students and view their work. A graduation ceremony and screening of the bachelor project completes the education.

CGA 1st Year Show Reel

1st Semester
1st Semester

2nd Semester CGA Show Reel
2nd Semester CGA Show Reel

CGA 2nd Year Reel 2010

CGA Second Year Class Reel 2010
CGA Second Year Class Reel 2010